Post by ⋆⋅ Sage ⋅⋆ on Sept 24, 2023 12:02:45 GMT -6
Descriptions of areas will be unlocked through exploration!
D. Argee University Forensics Building - Exterior
Courtyard: A lovely green courtyard with trees, benches, picnic tables, and a nice fountain.
Parking Lot: An expansive area covered in concrete. There are a few cars (and motorcycles!) here, but they don’t seem to have any gas and therefore won’t start. There are also a few streetlights.
D. Argee University Forensics Building - Floor 1
Lab Room A: The first of D. Argee University's famed forensic science labs. This one is a very typical laboratory filled with lots of well-organized pieces of evidence and the equipment to study it closely; microscopes, magnifying glasses, test tubes, beakers, etc.
Lab Room B: The second of D. Argee University's famed forensic science labs. This one is home to two cadavers, nicknamed by the students as John and Jane Doe, as well as scalpels and other equipment such as microscopes and magnifying glasses.
Lab Room B: The second of D. Argee University's famed forensic science labs. This one is home to two cadavers, nicknamed by the students as John and Jane Doe, as well as scalpels and other equipment such as microscopes and magnifying glasses.
Classrooms: Classrooms A, B, and C are all quite similar. These classrooms do not have the space that lecture halls do, but there’s still enough for 30 students to sit comfortably and listen to the professor at the front. There’s a blackboard at the front of the room and a podium for the professor, and rows of tables with chairs for the students.
Student Room A: Student Room A is a cozy and all-purpose room for forensic science students to relax and study. There is a small kitchen with overhead cabinets, cozy couches surrounding a big wall-mounted TV, and a shelf filled with all sorts of board games. For students looking to study, there are several desks against the walls.
Student Room B: This is the room that Professor O'Kuma has set aside for all of the students to sleep in. Most of its usual furniture has been moved out to make room for 14 sleeping bags in the centre of the room. There is also a small kitchen here with overhead cabinets and several desks for students to sit at around the walls, same as Student Room A.
Student Room B: This is the room that Professor O'Kuma has set aside for all of the students to sleep in. Most of its usual furniture has been moved out to make room for 14 sleeping bags in the centre of the room. There is also a small kitchen here with overhead cabinets and several desks for students to sit at around the walls, same as Student Room A.
Female Bathroom: A bathroom for female-identifying students. Has 4 toilet stalls, a row of sinks, and a baby-changing table.
Male Bathroom: A typical bathroom. 3 toilet stalls, 3 urinals, a row of sinks, and even a baby-changing table.
Male Bathroom: A typical bathroom. 3 toilet stalls, 3 urinals, a row of sinks, and even a baby-changing table.
Teacher's Lounge: This room is normally locked; only Professor O’Kuma and Milly have keys. A small room with a few couches, a desk containing Professor O’Kuma’s computer and some file cabinets.
D. Argee University Forensics Building - Floor 2
Coffee Shop: A small 'Barstucks' pop-up location, and not an actual room; just a bar with a little push door. There's a sink, fridge, dishwasher, and everything you would need to make coffee, tea, and other specialty drinks. There is also a cash register and some small snacks.
Storage Room: A very cluttered room with wall-to-wall shelves. On these shelves are many plastic bins filled with a huge variety of things. If you're looking for something, this should be your first stop!
Classrooms: Essentially the same as the classrooms on the first floor, but these have whiteboards instead of blackboards.
'Trial Room': This is where your trials take place. Normally a classroom, this room has semi-circle shaped tables arranged in circles.
Library: A cozy room with bookshelves lined with Forensic Science textbooks and even a choice collection of murder mystery novels. There are couches and beanbag chairs to sit and read on.
Archives: A cluttered room with filing cabinets along the walls, labelled by date, and a table with chairs in the centre of the room. These filing cabinets contain many documents, including police reports, newspaper clippings, photos clipped to papers full of text, autopsy reports, etc.
Chemical Cleaning Room: A room for people to cleanse themselves after contact with chemicals. There are three shower stalls at the back, and a row of sinks on one side of the room. On the other side of the room is a cot and a cabinet with medical supplies such as bandages and disinfectants.
Chemical Waste Room: A dim, creepy room filled with containers of various sizes for disposing chemicals safely.
D. Argee University Forensics Building - Floor 3
Computer Lab: This room consists of three rows of computers, and at the back of the room, a professor's desk with a computer hooked up to a projector screen that takes up most of the back wall. The computers all turn on and are usable, though none of them are connected to the internet.
Female Bathroom: ? ? ?
Male Bathroom: ? ? ?
Lecture Halls: These are very large rooms, almost like auditoriums, meant to hold hundreds of students at a time. Rows upon rows of seats with small flip-down desks, all looking down at a 'stage' at the front of the room with one whiteboard, one blackboard, and a pull-down projector screen.
Student Room C: Student Room A is a cozy and all-purpose room for forensic science students to relax and study. There is a small kitchen with overhead cabinets, cozy couches surrounding a big wall-mounted TV, and a shelf filled with video games and several consoles. For students looking to study, there are several desks against the walls.
{List of Chemicals}Despairium - Sold on the black market due to its high concentration of deadly toxins, Despairium is a potent killer when used under the right conditions.
Base Form: A seemingly innocent bar of metal. Unable to be detected by metal detectors.
When heated - Lets off a black gas that will coat the victims lungs and make them suffocate within 5 minutes of breathing it in. Hopium counteracts the effects.
When cooled - Becomes strangely acidic, melting through substances around it, including flesh and bone.
Hopium - Used in all sorts of sickly sweet aerosols, this element emits a calming scent to those inhaling its fumes.
Base Form: A white powdery substance that tastes like off-brand sugar.
When heated - Lets off a pleasant smell, white gas, and an overall feeling of contentedness.
When cooled - Solidifies into a crystal clear ice-like substance that melts rapidly when exposed to body heat, evaporating quickly.
Irumite - Very effective at enhancing other chemicals when mixed, making their effects way more potent.
Base form: A cloudy white liquid typically used in aphrodesiacs.
When heated: Turns bright pink, stays a liquid.
When cooled: Freezes into a very brittle solid.
Kirigirium - Nobody really knows what this is or where it came from, but it has surprising uses in fingerprint detection and other forensic science.
Base form: Gelatinous goop, mildly toxic if ingested.
When heated - Vaporizes into a purple gas that causes dizziness, coughing, and disorientation. Fatal if inhaled for too long.
When cooled - Becomes extremely dense, able to withstand forces up to 10,000 Newtons per square inch without a single chip or scratch.
Komaedium - A disgustingly green crystal, strangely reactive to both Hopium and Despairium, yet inert in every other context.
Base Form - A bright lime green crystal, surprisingly durable despite its looks.
When heated - Inert unless it's mixed with Despairium or Hopium, in which case it produces a purple gas that causes temporary insanity and hallucinations. These last until around 5 minutes after inhalation, but they override Despairium/Hopium's normal effects.
When cooled - Increases the time other elements stay in their "cooled state", letting them be used longer outside of a cold environment.
Monokuminite - Used in weapon production, Monokuminite is perfect for bullet casings and weapon frames thanks to its flexibility and strange durability despite its looks.
Base Form: A super stretchy soft white and black material, able to be warped into fantastic shapes without deforming itself.
When heated - Spurts of white and black gas shoot out at odd angles, with a distinctly awful, yet strangely salty smell. Relatively benign.
When cooled - Becomes as sharp as diamond, able to cut anything with relative ease.
Rantarinium - Discovered by a student here at D. Argee University!
Base form: A turquoise liquid with acidic properties.
When heated: Keeps its acidity and increases the time other elements stay in their "heated state", letting them be used longer outside of a hot environment.
When cooled: Cools into a blue, grainy powder. While it seemingly has no special properties, many who touch this powder claim to have good luck afterwards.
Scarletium - A wildly strange bright-red liquid discovered by a student of D. Argee University. Its chemical properties are numerous; it can seemingly do many things thought previously only able to be done by single other chemicals. Some think it is alien in origin.
Base form: A bright red, sweet-smelling liquid. When mixed with other chemicals, seemingly takes on their properties.
When heated: No effect unless mixed with other chemicals. When mixed, unpredictable results; experiments conducted the same way have led to completely differing results.
When cooled: If left chilled alone for long enough, changes into a different chemical entirely. It is unknown how this happens, and the resulting chemical seems to be different each time.
Tenkonite - A rather volatile chemical that, when mixed with others, starts to bubble and sizzle.
Base form: A green watery liquid, toxic when ingested only to males for some reason
When heated: Tends to expand and overflow its container.
When cooled: Freezes only at extremely low temperatures into an iron-like metal.
Yasuhirinite - Has properties similar to marijuana but loses them when mixed with other chemicals.
Base form: A brown liquid, safe to drink and tastes like chocolate brownies!
When heated: Turns into an invisible gas that causes auditory hallucinations.
When cooled: Turns into a soft, edible solid that also tastes like chocolate brownies but causes nervousness.
Base Form: A seemingly innocent bar of metal. Unable to be detected by metal detectors.
When heated - Lets off a black gas that will coat the victims lungs and make them suffocate within 5 minutes of breathing it in. Hopium counteracts the effects.
When cooled - Becomes strangely acidic, melting through substances around it, including flesh and bone.
Hopium - Used in all sorts of sickly sweet aerosols, this element emits a calming scent to those inhaling its fumes.
Base Form: A white powdery substance that tastes like off-brand sugar.
When heated - Lets off a pleasant smell, white gas, and an overall feeling of contentedness.
When cooled - Solidifies into a crystal clear ice-like substance that melts rapidly when exposed to body heat, evaporating quickly.
Irumite - Very effective at enhancing other chemicals when mixed, making their effects way more potent.
Base form: A cloudy white liquid typically used in aphrodesiacs.
When heated: Turns bright pink, stays a liquid.
When cooled: Freezes into a very brittle solid.
Kirigirium - Nobody really knows what this is or where it came from, but it has surprising uses in fingerprint detection and other forensic science.
Base form: Gelatinous goop, mildly toxic if ingested.
When heated - Vaporizes into a purple gas that causes dizziness, coughing, and disorientation. Fatal if inhaled for too long.
When cooled - Becomes extremely dense, able to withstand forces up to 10,000 Newtons per square inch without a single chip or scratch.
Komaedium - A disgustingly green crystal, strangely reactive to both Hopium and Despairium, yet inert in every other context.
Base Form - A bright lime green crystal, surprisingly durable despite its looks.
When heated - Inert unless it's mixed with Despairium or Hopium, in which case it produces a purple gas that causes temporary insanity and hallucinations. These last until around 5 minutes after inhalation, but they override Despairium/Hopium's normal effects.
When cooled - Increases the time other elements stay in their "cooled state", letting them be used longer outside of a cold environment.
Monokuminite - Used in weapon production, Monokuminite is perfect for bullet casings and weapon frames thanks to its flexibility and strange durability despite its looks.
Base Form: A super stretchy soft white and black material, able to be warped into fantastic shapes without deforming itself.
When heated - Spurts of white and black gas shoot out at odd angles, with a distinctly awful, yet strangely salty smell. Relatively benign.
When cooled - Becomes as sharp as diamond, able to cut anything with relative ease.
Rantarinium - Discovered by a student here at D. Argee University!
Base form: A turquoise liquid with acidic properties.
When heated: Keeps its acidity and increases the time other elements stay in their "heated state", letting them be used longer outside of a hot environment.
When cooled: Cools into a blue, grainy powder. While it seemingly has no special properties, many who touch this powder claim to have good luck afterwards.
Scarletium - A wildly strange bright-red liquid discovered by a student of D. Argee University. Its chemical properties are numerous; it can seemingly do many things thought previously only able to be done by single other chemicals. Some think it is alien in origin.
Base form: A bright red, sweet-smelling liquid. When mixed with other chemicals, seemingly takes on their properties.
When heated: No effect unless mixed with other chemicals. When mixed, unpredictable results; experiments conducted the same way have led to completely differing results.
When cooled: If left chilled alone for long enough, changes into a different chemical entirely. It is unknown how this happens, and the resulting chemical seems to be different each time.
Tenkonite - A rather volatile chemical that, when mixed with others, starts to bubble and sizzle.
Base form: A green watery liquid, toxic when ingested only to males for some reason
When heated: Tends to expand and overflow its container.
When cooled: Freezes only at extremely low temperatures into an iron-like metal.
Yasuhirinite - Has properties similar to marijuana but loses them when mixed with other chemicals.
Base form: A brown liquid, safe to drink and tastes like chocolate brownies!
When heated: Turns into an invisible gas that causes auditory hallucinations.
When cooled: Turns into a soft, edible solid that also tastes like chocolate brownies but causes nervousness.